Pokemon Absol
Pokemon Absol Inhaltsverzeichnis
Absol ist ein Pokémon mit dem Typ Unlicht und existiert seit der dritten Spielgeneration. Seit der sechsten Generation ist es in der Lage eine. Alte Leute verabscheuen es als das Desaster- Pokémon, aber seine Fähigkeit, Katastrophen vorherzusagen, findet immer mehr Anerkennung. # Absol. Absol (en) - Absol (jap). ← # Palimpalim. Name. # Isso → · Pokémon GO. Absol gibt es auch in Pokémon GO! Hier gelangt ihr zu seinem. Du kannst Absol eine zweite Lade-Attacke beibringen. Die Kosten liegen dafür bei Sternenstaub und 75 Bonbons. Als Crypto-Pokémon hingegen liegen. Typen-Effektivität. Im Folgenden siehst du, welche Attacken gegen Absol effektiv sind. Dazu ist die Zahl angegeben, mit welcher der Schaden einer Attacke. Absol. # (Hoenn). Table of contents. Beste Attackenkombination; Alle Attacken; Raid guide; Entwicklung. Absol ist ein Pokémon vom Typ, welches seit der 3. Generation existiert. Seit Pokémon X und Y.
Mega Absol. Images on the Bulbagarden Archives. Type Dark. Cacophony Mega Absol. Justified Hidden Ability. Cacophony Hidden Ability.
Magic Bounce Mega Absol. Gender ratio Unknown. Catch rate 30 8. Breeding Egg Group Field. Height 3'11". Weight Mega Stone Absolite. Base experience yield Gen.
Leveling rate Medium Slow. EV yield Total: 2. Base friendship Absol live in steep mountainous regions, and rarely venture down into areas inhabited by humans, but should an Absol be seen by humans, it is said that catastrophe is soon to follow.
When disasters are detected with its horn, Absol comes down from the mountains to warn people. Generation III. Ruby Every time Absol appears before people, it is followed by a disaster such as an earthquake or a tidal wave.
Absol has the ability to foretell the coming of natural disasters. It lives in a harsh, rugged mountain environment.
It sharply senses even subtle changes in the sky and the land to predict natural disasters. It appears when it senses an impending natural disaster.
As a result, it was mistaken as a doom-bringer. Generation IV. Diamond It senses coming disasters and appears before people only to warn them of impending danger.
Rumored to sense danger with its horn, it became a target. It fled deep into the mountains. It has the ability to foretell natural disasters.
Its life span is over a hundred years. Generation V. Black Rumored to sense disasters with its horn, it became a target.
It appears from deep in the mountains to warn people about upcoming disasters it has sensed with its horn. Generation VI.
X It senses coming disasters and appears before people only to warn them of impending danger. As a result, it was mistaken as a doom bringer.
Every time Absol appears before people, it is followed by a disaster such as an earthquake or a tidal wave.
Generation VII. Sun Long ago, superstitions were spread about it, saying it brought disaster. This fed a hatred of it, and it was driven deep into the mountains.
The only thing unlucky about Absol is its appearance. It protects fields and warns people of disaster, so one ought to be grateful for it. As the energy of Mega Evolution fills it, its fur bristles.
Normally, it dislikes fighting, so it really hates changing to this form for battles. It converts the energy from Mega Evolution into an intimidating aura.
Fainthearted people expire from shock at the sight of it. Generation VIII. Sword Swift as the wind, Absol races through fields and mountains.
Its curved, bow-like horn is acutely sensitive to the warning signs of natural disasters. Ruby Sapphire Route Route Trade , Event.
Realgam Tower Shadow. Diamond Pearl Route Swarm. Coronet summit. Slowpoke Well , Union Cave , Mt.
Black White Route 13 , Giant Chasm. Routes 13 and 14 Route 23 Hidden Grotto. Rugged Mountain. Mount Lanakila , Tapu Village.
Sword Shield Unobtainable. Who's Den. Panula Cave. Altru Building , Altru Tower. Granite Zone. Rasp Cavern , Dark Temple.
Frenzy Square: Guard the Fort! Expert Stage: Stage EX1. Area Stage Journey Across America Absol. TM12 Taunt -- 20 -- The target is taunted into a rage that allows it to use only attack moves for three turns.
TM13 Ice Beam 90 10 10 The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 70 5 10 A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. TM15 Hyper Beam 90 5 -- The target is attacked with a powerful beam.
The user must rest on the next turn to regain its energy. TM17 Protect -- -- 10 -- It enables the user to evade all attacks.
TM18 Rain Dance -- -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves. TM21 Frustration??
TM24 Thunderbolt 90 15 10 A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM25 Thunder 70 10 30 A wicked thunderbolt is dropped on the target to inflict damage. TM27 Return??
TM30 Shadow Ball 80 15 20 The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. TM32 Double Team -- -- 15 -- By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower 90 15 10 The target is scorched with an intense blast of fire. It may also leave the target with a burn. TM37 Sandstorm -- -- 10 -- A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
TM38 Fire Blast 85 5 10 The target is attacked with an intense blast of all-consuming fire. TM39 Rock Tomb 60 95 15 Boulders are hurled at the target.
It also lowers the target's Speed by preventing its movement. TM40 Aerial Ace 60 -- 20 -- The user confounds the target with speed, then slashes.
The attack lands without fail. TM41 Torment -- 15 -- The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 20 -- An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 -- The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. TM45 Attract -- 15 -- If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 60 25 -- The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round 60 15 -- The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM49 Echoed Voice 40 15 -- The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
TM54 False Swipe 40 40 -- A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
TM57 Charge Beam 50 90 10 70 The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM59 Incinerate 60 15 -- The user attacks opposing Pokemon with fire. If a Pokemon is holding a certain item, such as a berry, the item becomes burned up and unusable TM61 Will-O-Wisp -- 85 15 -- The user shoots a sinister, bluish-white flame at the target to inflict a burn.
TM65 Shadow Claw 70 15 -- The user slashes with a sharp claw made from shadows. TM66 Payback 50 10 -- If the user moves after the target, this attack's power will be doubled.
TM67 Retaliate 70 5 -- The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
TM68 Giga Impact 90 5 -- The user charges at the target using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 20 -- The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM71 Stone Edge 80 5 -- The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. TM73 Thunder Wave -- 20 -- A weak electric charge is launched at the target.
It causes paralysis if it hits. TM75 Swords Dance -- -- 20 -- A frenetic dance to uplift the fighting spirit. TM77 Psych Up -- -- 10 -- The user hypnotizes itself into copying any stat change made by the target.
TM80 Rock Slide 75 90 10 30 Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. TM81 X-Scissor 80 15 -- The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
TM85 Dream Eater 15 -- The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger -- 90 15 -- The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. TM88 Sleep Talk -- -- 10 -- While it is asleep, the user randomly uses one of the moves it knows.
The copy serves as the user's decoy. It may also lower the target's Defense stat. Its added effects vary depending on the user's environment. TM95 Snarl 55 95 15 The user yells as if it is ranting about something, making the target's Sp.
Atk stat decrease. TM97 Dark Pulse 80 15 20 The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM Confide -- -- 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp.
HM01 Cut 50 95 30 -- The target is cut with a scythe or a claw. It can also be used to cut down thin trees. HM04 Strength 80 15 -- The target is slugged with a punch thrown at maximum power.
It can also be used to move heavy boulders. Curse -- -- 10 -- Details A move that works differently for the Ghost type than for all other types.
Double-Edge 15 -- Details A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Fett hervorgehobene Attacken erhalten einen Typen-Bonus , bei kursiv geschriebenen Attacken bekommen die Entwicklungen einen Typen-Bonus.
Level : Wesen :. Es lebt auf einem kargen, zerklüfteten Berg. Es taucht auf, wenn es spürt, dass eine Naturkatastrophe kurz bevorsteht.
Daher wurde es irrtümlicherweise für einen Unheilsboten gehalten. Es bemerkt sogar kleinste Veränderungen der Luft und der Erde und kann Naturkatastrophen vorhersagen.
Es spürt drohende Katastrophen und erscheint nur dann, wenn es andere vor der Gefahr warnen will. Man glaubt, es ahne mit seinen Hörnern Katastrophen voraus.
Aus Angst floh es in die Berge. Es besitzt die Kraft, Naturkatastrophen vorauszuahnen, und wird über Jahre alt. Es steigt von den Bergen herab, um die Menschen vor Unheil zu warnen, das es mit seinem Horn vorhergesehen hat.
Absol kann bevorstehende Naturkatastrophen voraussagen. Aus Aberglauben war Absol einst als Unheilsbote verhasst und wurde in die tiefsten Berge vertrieben.
Es warnt die Menschen vor drohenden Katastrophen. Nur sein Erscheinen ist unheilvoll. Die Menschen sind ihm dankbar, weil es ihre Felder beschützt und sie vor drohenden Katastrophen warnt.
Schnell wie der Wind rauscht es über Felder und Berge. Sein gebogenes Horn ist sehr sensibel gegenüber herannahenden Naturkatastrophen.
Wenn es sein flügelartig aufgerichtetes Fell bewegt, strahlt es eine Aura aus, die seine Feinde einschüchtert.
Von der Energie der Mega-Entwicklung erfüllt, hat sein Fell sich aufgerichtet. Da es keine richtigen Flügel sind, kann es auch nicht fliegen.
Es verbreitet eine unheilvolle Aura, die es aus der Energie der Mega-Entwicklung gewinnt und die bei Zartbesaiteten zum Schocktod führt.
Die max. Leistung von Absol :. Eine Liste aller max. Werte findet man hier. Feilblatthöhle letzter Raum der Regenbogenprüfung , Tempel der Finsternis.
Weltensäule UG2 Turmbereich , nach der Hauptstory. Himmelhoch-Ruinen S Zusatzstufe 1. Rätsel , Rätsel Rekrutierrate :.
IQ-Gruppe :.
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Attack :. Defense :. Atk :. Def :. Speed :. For other sprites and images, please see Absol images on the Bulbagarden Archives.
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Mega Absol. Images on the Bulbagarden Archives. Type Dark. Cacophony Mega Absol. Justified Hidden Ability.
Cacophony Hidden Ability. Magic Bounce Mega Absol. Gender ratio Unknown. Catch rate 30 8. Breeding Egg Group Field. Height 3'11". Weight Mega Stone Absolite.
Base experience yield Gen. Leveling rate Medium Slow. EV yield Total: 2. Base friendship Absol live in steep mountainous regions, and rarely venture down into areas inhabited by humans, but should an Absol be seen by humans, it is said that catastrophe is soon to follow.
When disasters are detected with its horn, Absol comes down from the mountains to warn people. Generation III. Ruby Every time Absol appears before people, it is followed by a disaster such as an earthquake or a tidal wave.
Absol has the ability to foretell the coming of natural disasters. It lives in a harsh, rugged mountain environment. It sharply senses even subtle changes in the sky and the land to predict natural disasters.
It appears when it senses an impending natural disaster. As a result, it was mistaken as a doom-bringer. Generation IV.
Diamond It senses coming disasters and appears before people only to warn them of impending danger. Rumored to sense danger with its horn, it became a target.
It fled deep into the mountains. It has the ability to foretell natural disasters. Its life span is over a hundred years. Generation V. Black Rumored to sense disasters with its horn, it became a target.
It appears from deep in the mountains to warn people about upcoming disasters it has sensed with its horn. Generation VI. X It senses coming disasters and appears before people only to warn them of impending danger.
As a result, it was mistaken as a doom bringer. Every time Absol appears before people, it is followed by a disaster such as an earthquake or a tidal wave.
Generation VII. Sun Long ago, superstitions were spread about it, saying it brought disaster. This fed a hatred of it, and it was driven deep into the mountains.
The only thing unlucky about Absol is its appearance. It protects fields and warns people of disaster, so one ought to be grateful for it.
As the energy of Mega Evolution fills it, its fur bristles. Normally, it dislikes fighting, so it really hates changing to this form for battles.
It converts the energy from Mega Evolution into an intimidating aura. Fainthearted people expire from shock at the sight of it.
Generation VIII. Sword Swift as the wind, Absol races through fields and mountains. Its curved, bow-like horn is acutely sensitive to the warning signs of natural disasters.
Ruby Sapphire Route Route Trade , Event. Realgam Tower Shadow. Diamond Pearl Route Swarm. Coronet summit.
Slowpoke Well , Union Cave , Mt. Black White Route 13 , Giant Chasm. Routes 13 and 14 Route 23 Hidden Grotto.
Rugged Mountain. Mount Lanakila , Tapu Village. Sword Shield Unobtainable. Who's Den. Panula Cave.
Altru Building , Altru Tower. Granite Zone. Rasp Cavern , Dark Temple. Frenzy Square: Guard the Fort! Expert Stage: Stage EX1.
Area Stage Journey Across America Absol. Party of the Decade Absol. Minimum stats are calculated with 0 EVs , IVs of 0, and if applicable a hindering nature.
Maximum stats are calculated with EVs , IVs of 31, and if applicable a helpful nature. Damaged normally by: Normal. Weak to: Normal. Immune to: Normal.
Resistant to: Normal. PP 01 1. Quick Attack. Double Team. Knock Off. Night Slash. Focus Energy. Sucker Punch.
Swords Dance. Future Sight. Perish Song. Bold indicates a move that gets STAB when used by Absol Italic indicates a move that gets STAB only when used by an evolution of Absol Click on the generation numbers at the top to see level-up moves from other generations.
Hyper Beam. Giga Impact. Thunder Wave. Rock Slide. Icy Wind. Rain Dance. TM14 Blizzard 70 5 10 A howling blizzard is summoned to strike the opposing team.
It may also freeze them solid. TM15 Hyper Beam 90 5 -- The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 -- It enables the user to evade all attacks. TM18 Rain Dance -- -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration?? TM24 Thunderbolt 90 15 10 A strong electric blast is loosed at the target. It may also leave the target with paralysis. TM25 Thunder 70 10 30 A wicked thunderbolt is dropped on the target to inflict damage.
TM27 Return?? TM30 Shadow Ball 80 15 20 The user hurls a shadowy blob at the target. It may also lower the target's Sp.
Def stat. TM32 Double Team -- -- 15 -- By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. TM35 Flamethrower 90 15 10 The target is scorched with an intense blast of fire.
It may also leave the target with a burn. TM37 Sandstorm -- -- 10 -- A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
TM38 Fire Blast 85 5 10 The target is attacked with an intense blast of all-consuming fire. TM39 Rock Tomb 60 95 15 Boulders are hurled at the target.
It also lowers the target's Speed by preventing its movement. TM40 Aerial Ace 60 -- 20 -- The user confounds the target with speed, then slashes.
The attack lands without fail. TM41 Torment -- 15 -- The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 20 -- An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 -- The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 15 -- If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 60 25 -- The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round 60 15 -- The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. TM49 Echoed Voice 40 15 -- The user attacks the target with an echoing voice.
If this move is used every turn, it does greater damage. TM54 False Swipe 40 40 -- A restrained attack that prevents the target from fainting.
The target is left with at least 1 HP. TM57 Charge Beam 50 90 10 70 The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp.
Atk stat. TM59 Incinerate 60 15 -- The user attacks opposing Pokemon with fire. If a Pokemon is holding a certain item, such as a berry, the item becomes burned up and unusable TM61 Will-O-Wisp -- 85 15 -- The user shoots a sinister, bluish-white flame at the target to inflict a burn.
TM65 Shadow Claw 70 15 -- The user slashes with a sharp claw made from shadows. TM66 Payback 50 10 -- If the user moves after the target, this attack's power will be doubled.
TM67 Retaliate 70 5 -- The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. TM68 Giga Impact 90 5 -- The user charges at the target using every bit of its power.
The user must rest on the next turn. TM70 Flash -- 20 -- The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM71 Stone Edge 80 5 -- The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
TM73 Thunder Wave -- 20 -- A weak electric charge is launched at the target. It causes paralysis if it hits. TM75 Swords Dance -- -- 20 -- A frenetic dance to uplift the fighting spirit.
TM77 Psych Up -- -- 10 -- The user hypnotizes itself into copying any stat change made by the target. TM80 Rock Slide 75 90 10 30 Large boulders are hurled at the opposing team to inflict damage.
It may also make the targets flinch. TM81 X-Scissor 80 15 -- The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
TM85 Dream Eater 15 -- The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger -- 90 15 -- The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. TM88 Sleep Talk -- -- 10 -- While it is asleep, the user randomly uses one of the moves it knows.
The copy serves as the user's decoy. It may also lower the target's Defense stat. Its added effects vary depending on the user's environment. TM95 Snarl 55 95 15 The user yells as if it is ranting about something, making the target's Sp.
Atk stat decrease. TM97 Dark Pulse 80 15 20 The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM Confide -- -- 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp.
HM01 Cut 50 95 30 -- The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04 Strength 80 15 -- The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Curse -- -- 10 -- Details A move that works differently for the Ghost type than for all other types.
Double-Edge 15 -- Details A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. Feint Attack 60 -- 20 -- Details The user approaches the target disarmingly, then throws a sucker punch.
It hits without fail. Hex 65 10 -- Details This relentless attack does massive damage to a target affected by status problems. Magic Coat -- -- 15 -- Details A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Me First?? Mean Look -- -- 5 -- Details The user pins the target with a dark, arresting look. The target becomes unable to flee.
Megahorn 85 10 -- Details Using its tough and impressive horn, the user rams into the target with no letup.
Play Rough 90 90 10 10 Details The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
Sucker Punch 80 5 -- Details This move enables the user to attack first. Zen Headbutt 80 90 15 20 Details The user focuses its willpower to its head and attacks the target.
Foul Play 95 15 -- The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
Icy Wind 55 95 15 The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. Iron Tail 75 15 30 The target is slammed with a steel-hard tail.
Knock Off 65 25 -- The user slaps down the target's held item, preventing that item from being used in the battle.
Magic Coat -- -- 15 -- A barrier reflects back to the target moves like Leech Seed and moves that damage status. Role Play -- -- 10 -- The user mimics the target completely, copying the target's natural Ability.
Shock Wave 60 -- 20 -- The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. Snatch -- -- 10 -- The user steals the effects of any healing or stat-changing move the opponent attempts to use.
Snore 50 15 30 An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. Spite -- 10 -- The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Superpower 5 The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
Water Pulse 60 20 20 The user attacks the target with a pulsing blast of water. It may also confuse the target. Zen Headbutt 80 90 15 20 The user focuses its willpower to its head and attacks the target.
Natural Gift?? The Berry determines its type and power. Its power increases if it hits in succession. This attack never misses. Mud-slap 20 10 Move Tutor - Emerald The user hurls mud in the target's face to inflict damage and lower its accuracy.
Swift 60 -- 20 -- Move Tutor - Emerald Star-shaped rays are shot at the opposing team. Nightmare -- 15 -- Move Tutor - XD A sleeping target sees a nightmare that inflicts some damage every turn.
Attack Sp. It senses coming disasters and appears before people only to warn them of impending danger. It appears when it senses an impending natural disaster.
Every time Absol appears before people, it is followed by a disaster such as an earthquake or a tidal wave. Absol has the ability to foretell the coming of natural disasters.
The user tries to cut ahead of the target to steal and use the target's intended move with greater power. A two-turn attack.


Pokemon Absol Inhaltsverzeichnis Video
535 - LIVE! Shiny Absol in the Crown Tundra after 5719 REs!!!!

Pokemon Absol Navigation menu Video
526 - My Pokemon GO Fest 2020 Experience!! (lots of shiny pokemon)Pokemon Absol Menu de navigation Video
535 - LIVE! Shiny Absol in the Crown Tundra after 5719 REs!!!!Pokemon Absol - Schwarz/Weiß
Diskussion Ausgezeichnete Artikel Projekte Wer ist online? Für Trainerkämpfe wird der S. Sofort-Attacken: Psychoklinge , Standpauke. Man glaubt, es ahne mit seinen Hörnern Katastrophen voraus.





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